Merzmensch
1 min readDec 31, 2019

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Stunning! You are fully right with Architecture as Storytelling.

Videogames give us the opportunity to enter the worlds of architecturally impressive realities. I still haven’t tried out Control (which looks and sounds overwhelming), but here are some my other Brutalism favorites, where the world is narrative:

NaissanseE (unforgettable, changing experience )
Manifold Garden (world full of lights and constructions)
All games by Moshe Linke (for example, “Fugue in Void”) — here Brutalism achives its apogee, and if you play all of them, you will understand the interconections between philosophy, architecture and existence.

(just to name some of the best)

Control counts to this wonderful narrative experience as well — thank you for sharing your perspective!

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Merzmensch
Merzmensch

Written by Merzmensch

Futurist. AI-driven Dadaist. Living in Germany, loving Japan, AI, mysteries, books, and stuff. Writing since 2017 about creative use of AI.

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